Wednesday, April 05, 2006

The Iron Lich, Asphyxious

The Iron Lich is a fearful opponent. Once a druid, he sacrificed himself to Lord Toruk’s service, hurling his body into a volcano. Now, with a new body built by the Dragonfather himself, Asphyxious is the stuff of nightmares, and with just cause. High FOC, a variety of spells, powerful melee capabilities, and an interesting feat all serve to make him one of the most fielded Cryxian warcasters.

Asphyxious was once (and may still be) described as, “the other melee monster,” and is often compared to the Butcher in that aspect. With a MAT of 6, a P+S of 15, a DEF of 15, an ARM of 16, and 7 focus, it’s not hard to draw the connection. Throw in the fact that he has sustained attack, which means he only needs to hit once for all subsequent attacks to hit, his 2” reach, and his feat, which returns all his focus to him (see below for more detail), and the result is a Warcaster who simply shreds anything that gets close to him.

Few living things get close to Asphyxious, for one reason: he’s SCARY! The Lich counts as a Terrifying Entity, which means all living models that get within 3” of him have to make a CMD check or flee. Anything alive that does get close to him and dies helps him out, as he has Soul Cages, which lets him convert any souls within 2” to Focus points in the next round.

With all that being said, we now come to the meat of the Lich- his arcane power and his feat, Consuming Blight. Consuming Blight, does a POW 5 damage roll to everything in his control radius, and replenishes all his focus. Now, that first part might not sound to impressive, but the average infantry armor is 12-13, so rolls of 7 or 8 on 2d6 are all that’s needed to kill. It’s the second part of his feat that’s really a killer. Gaining all his focus back allows him to make 7 more melee attacks, which is deadly in it’s own right, or cast more spells, which can be just as deadly, or boost his armor at the end of a turn.

Last, but certainly not least, is his arcane ability. The Lich has a variety of support and offensive spells, all of which are potent. Parasite gives a target -3 ARM and boosts the Lich’s armor by 1. That’s good on it’s own, and when used in combination with Scything touch, which gives a model/unit +2 STR, you can quickly bring down even the heaviest of the heavy in one good charge. Spectral Leech allows to take focus away from the enemy caster next round, at a base cost of 3 to cast, plus 1 for every additional focus you wish to deny them. Shadow Wings allows Asphyxious to move 10”, ignoring free strikes, obstacles, and other terrain features, and then end his activation. Quite a useful spell for getting the Lich into a better spot to attack from next turn. Hellfire is a POW 14 attack that causes a living model to make a CMD check vs. fleeing. Iron Blight takes out d6 hull boxes on a warjack, for the low cost of 2 focus. As you may guess, that’s quite helpful against Khador and the Protectorate, who have quite a lot of hull boxes on their jacks. Last but not least is Breath of Corruption, which is an AoE attack that deals full damage to everyone in the blast radius, and corrodes them all. It also creates a cloud effect that remains in play for one round, corroding anything that moves into it.

Asphyxious’s main weaknesses are barely weaknesses at all. He’s relatively slow for Cryx (SPD 6). His DEF is only 15, so ranged attacks generally need a 10 or less to hit him, which is quite doable on 3 dice. He’s also a medium based model, which mean infantry don’t block LoS to him. At 78 points, he’s the equivalent of a light ‘jack in costs, but Cryx makes up for that with cheap ‘jacks and troops.

Overall, the Lich is one bad mofo, and woe be the army that runs into this monstrosity.


Refrence: http://www.livewiregames.net/members/dragon/strategy/cryx020104-asphyxious.html

2 Comments:

Blogger Unknown said...

gaspy. korni. hweheheheheheh

10:36 PM  
Blogger F said...

uhmmm...Chris...you do realise we Pinoys can't understand German?

8:29 AM  

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